

This release contains the changes regarding ImageZoom being inconsistent between devices if set to a value below 1.0 with any other device than an Oculus Rift (details here). Blair Witch: G3D/Z3D, FullVR, scalable 3D HUD, DirectVR: FOV, resolution, tracking.Fixes low render target size in games that open a small window on start before switching to full res. Final headset render target size re-evaluated when the game resolution changes.Settings for official profiles could not be uploaded anymore in the config app.Please note that the setting may behave different with/without positional tracking enabled in some cases.

G3D camera height modifier should now always work again without positional tracking.Improved binary settings file support for the DirectVR settings optimizer.Improved D3D11 G3D heuristics (~30% G3D performance gain in Blair Witch).New D3D9 font renderer: fixes severe FPS degradation (up to 70%) during the first minutes (while the start hint is shown) with Half-Life 2, Portal, The Darkness II and possibly other D3D9 games.This is a maintenance release with the below changes and fixes.
